Mergi la conţinutul principal
Fondul social european Plus
SIM case study2025-06-18

InGaming Goes to Schools

InGaming Goes to Schools is a non-formal education initiative designed to raise awareness among students aged 8 to 18 about the risks associated with excessive gaming and screen use, while promoting healthy digital habits. Through dynamic in-school sessions, the project uses age-appropriate content and a peer-to-peer approach — with trained youth ambassadors facilitating the sessions — to address topics such as digital wellbeing, screen time, social media use, and self-regulation strategies. The programme offers tailored content for each school level, building inclusive and preventive digital literacy.

Case study details

Lead organisation
Țări
Portugal
Teme
Better education and training systems
Social integration of those at risk
Target groups
Individuals experiencing poverty or social exclusion
Individuals whose mental health or wellbeing is compromised
Level of action
National
Source of funding
Public - national
Project start
2024
Internet and social