
Three Cubes is an online voxel-based sandbox video game. Its main aim is to be a successor to Minecraft. The game experience will consist of:
- An immersive survival Sandbox with multiple gameplay styles and mainstream appeal;
- A platform for co-op Adventures with rewards and feedback;
- Metaverse-like Spaces to explore, personal rooms, and mini-games to play.
The platform additionally introduces an innovative approach to education with a game-based learning method, allowing students to learn creativity and soft skills through game simulations and story-driven lessons. It allows young people to explore autonomously within a safe space various topics like cyber security, disinformation, media literacy, and STEAM. In the web application, parents and teachers can easily observe how the children perform and progress in metrics that are relevant to them.
Here are a few highlights of the journey so far:
- Successfully launched the MVP of Adventures for competing with Minecraft Education with the first 1K plays already - www.threecubes.gg - According to player feedback, Three Cubes surpasses Minecraft Education in quality.
- We have a strong founding team and an experienced global advisory board. Our brand and vision of the game are very attractive, thanks to which we attract high-level professionals from all over Europe.
- Over 50k students used our lessons.
One-pager:
https://docs.google.com/document/d/1ia42uBJwu6rGNTJrLq2MZGAxrnXW4809mQkXbzRS_sY/edit?usp=sharing
- An immersive survival Sandbox with multiple gameplay styles and mainstream appeal;
- A platform for co-op Adventures with rewards and feedback;
- Metaverse-like Spaces to explore, personal rooms, and mini-games to play.
The platform additionally introduces an innovative approach to education with a game-based learning method, allowing students to learn creativity and soft skills through game simulations and story-driven lessons. It allows young people to explore autonomously within a safe space various topics like cyber security, disinformation, media literacy, and STEAM. In the web application, parents and teachers can easily observe how the children perform and progress in metrics that are relevant to them.
Here are a few highlights of the journey so far:
- Successfully launched the MVP of Adventures for competing with Minecraft Education with the first 1K plays already - www.threecubes.gg - According to player feedback, Three Cubes surpasses Minecraft Education in quality.
- We have a strong founding team and an experienced global advisory board. Our brand and vision of the game are very attractive, thanks to which we attract high-level professionals from all over Europe.
- Over 50k students used our lessons.
One-pager:
https://docs.google.com/document/d/1ia42uBJwu6rGNTJrLq2MZGAxrnXW4809mQkXbzRS_sY/edit?usp=sharing
Case study details
- Lead organisation
- Countries
- EstoniaLatviaLithuaniaPoland
- Themes
- Better education and training systems
- Target groups
- Other target groups
- Level of action
- International
- Source of funding
- Private
- Budget
- We secured 255k from the private equity round two years ago and are now looking for additional funding.
- Type of initiative
- Empowering people
- Internet and social
- EU fund
- private